MMOEXP Path of Exile Guide: Hail Kingdom – Navigating the 0.5 Endgame Overhaul
MMOEXP Path of Exile Guide: Hail Kingdom – Navigating the 0.5 Endgame Overhaul
1. When Will Patch 0.5 Arrive? Current prediction: Announcement likely the last week of April (Thursday, as usual), with patch release around May 8th.
Why? Previous patches followed a ~4–5 month cycle POE2 Currency. Dawn of the Hunt ran April through late August (~5 months). 0.5 should follow suit.
Some sources (POE1DB) speculate a delay to early June, but May remains the most realistic bet.
1. Swords, Dualist, and New Weapons – Not Coming (Yet) Jonathan Rogers stated: Releasing a new weapon is harder than releasing a new class.
In PoE1, every class is tied to a weapon (Monk → Quarterstaff, Sorceress → elemental staves, etc.).
New weapons (swords, flails, axes, daggers) would require their corresponding unreleased classes (Dualist, Templar, Marauder, Shadow) at the same time.
Prediction: No new weapons or classes in 0.5. Save Dualist for 1.0 launch to maximize hype.
3. What We WILL Get: New Ascendancies for Everyone Adding ascendancies is “super easy” per Jonathan.
Each class currently has 1–3 ascendancies; the third slot will likely be filled in 0.5.
Predicted New Ascendancies: Huntress: Companion-based ascendancy (bottom-right tree has underutilized companion nodes).
Druid: Minion summoner – shapeshift into a tree that controls treant minions (mirroring Infernalist’s demon form).
Ranger: Arcane Archer / elemental damage scaling (lots of elemental nodes nearby, currently missing).
Warrior: Already has rage/tank; may get a bleed or warcry-focused option.
4. Endgame Problems – And How 0.5 Must Fix Them Current Issues: T1–T16 progression feels meaningless – most players skip to buying gear in trade league.
Currency bloat – 90% of catalysts, emotions, and tablets are useless for most builds.
Boss rewards are unrewarding – low drop rates on chase items (e.g., Adorned jewels from Trials of Chaos).
Excessive friction – too many steps to juice a single waystone (currency, delirium, corruption, etc.).
Inventory management – identifying hundreds of trash items for one usable piece.
What Players Want (Your “Hail Kingdom” Fixes): Token system for bosses – exchange tokens for guaranteed chase items instead of pure RNG.
Most items drop identified – only special items (e.g., Uniques) remain unidentified for excitement.
Loot filter integration – highlight only good mods on ground drops.